Defense of the Ancients
It has been my 7th year playing this multiplayer strategy-rpg game..
playing
this games for that long period of time must have been change the way I
behave, it affects how I socialize with others, it affects my
perception of taking an information and how I express my opinion,
furthermore it also affects skills and abilities that I've learned, that
I wanted to learn, and also skills and abilities that I don't have or I
don't want to learn...
DotA, as so many other popular
games, has a really bad "image" in the eye of non-gamers, parents, and
teachers, even the gamers themselves, including me, realized this fact..
but it is true that game is like a nicotine, game is like an alcohol or
drugs, it has the addiction effect on you, that force you to have a
great will to be able to resist the temptation of playing it.. and
therefore, can we make a conclusion that gamers are just like smokers,
alcoholics, or drug users are all weak-willed people? I must say that
IMO, the answer is absolutely "no", some people have their own reason to
keep playing games, to keep smoking, and to keep drinking alcohol, even
in facts that they already know the bad effects of that habit,
Personally,
I know I'm really addicted with playing DotA, and even I'm already 22
years old, I still playing it, and you know what? I also play it in my
workplace, haha, didn't it make me seems like a bad person huh? Yeah,
yeah, games are Venomous, games are poisonous that what most people said
to me when they see me playing DotA, but it is true game is a toxic, it
brings so many bad effects on me which is :
Addiction
I
am addicted to DotA, yeah, I just don't know, it's really tempting for
me, this game is like keep calling me to turn-on my PC or laptop, and
start playing it, the first time I played this game, is when I was a 2nd
grade-student in my Senior High School.. at that time, we were really
not so addicted with this game, but when we start to understand the
gameplay of that game, we started to get addicted to it, the peak of
addiction was actually happen in our 3rd grade, when we have a spare
time, between the regular school time and additional UN-prepared time,
we always visit a gamenet that 5 minutes away from our school, but
fortunately, we can control ourselves and hence we pass the exam with an
exceed expectation marks, since we diligently studying together at that
time. When I spent a month in ITS Surabaya, I never played this game
again, and until I got accepted in STAN, I started to play again hehe, I
am a type of person that is quick to understand but having a bad
motivation to keep it good, I always perform outstandingly in my early
years of study, and begin to sink in the middle years, and start to
"bounce" again in the last period, therefore even I started to play DotA
again, but I rarely done it, maybe it only 2-4 times a month (excluding
solitary games, which is far more boring than battlenet), and when I
become a 2nd grader, I started to over-played this game, it is really
the time when I got "alienated" when I feel like I have my own realm,
the time when I realized that people around me are having a hard time
just to trying to "greet" me..
Something that is too
"overly-done" is never been good, I spend too much time and money for
playing, I started to get a B- mark, I am having a hard time socializing
with friends and family, I begin to forget about priority, and the
worst is, I even forgot to take care of myself, which is really
pathetic, all of this are the effect of addiction.. I really grateful
some people still reminds me about this, and it's time to gradually
reduce the frequency right?
but talking about DotA, the
effects are not always negative, I really got something useful from this
game, people said, games increase your ability to think n react fast,
it exercises your brains, it teach you how to mixed logic and creativity
at the same time, it teaches you about teamwork, it teaches you about
some computer and internet stuffs, it teaches you some rarely used
vocabulary, and even DotA teaches you to respect others non-verbally,
since it is an online games, games is always brings good for people who
know how to use it, but in most cases, the addiction effect
significantly beat the good one, people start to forget socializing in
"real" word, start to yelling, flaming other players freely, forget to
exercise their physical body, forget their lessons in school, forget
their "real-world" friends, ignore their family, yeah, what is comes up
is always the bad effects right?
And, so, should I stop?
to 100% stop is really takes a long time, since DotA always giving me
something that nothing is this real world gave me, it gives me the
pride, since it is the only thing that I do great, something that I do
better than most of my friends, something that most people admitted that
I did really great at.. I was really bored to see or look at
testimonials from my friends about me since my senior high school time,
they always said that "He's calm" or "He's quiet person" or "He's Tall"
or "He's Balinese" and even some testi like "He's smart",, wtf, smart? I
never want to be a nerd really, Tall? isn't that obvious? Balinese? oh
come on, did I always got attention because of that "difference"? I
really grateful no one ever said "He's Hindu".. I just really want
someone knows my inner-side, or at least praise me sincerely, that
praise is something that I only go in DotA praise that is means lot more
than a prize...
Haha, sharing something like this is
always makes me relieve, and on the topic, I should've grown up, and I
know, I should begin to reduce my gaming frequency, I hope that I can do it, good luck dude, hehe..
"do not over-analyzing, life is simple"
- The Holstee Manifesto, Lifecycle Video -
Showing posts with label DotA Holic. Show all posts
Showing posts with label DotA Holic. Show all posts
Thursday, January 26, 2012
Friday, April 29, 2011
PPh
Pajak Penghasilan??
ada apa tumben-tumbennya bahas pajak?
haha, sebenarnya PPh itu nama tim kami waktu ngikutin turney dota se-STAN bulan april lalu..
yup turnamen kedua yang saya ikuti, setelah 2 tahun lalu ngikutin turney yang diselenggarakan oleh K@my (organda jogja) dengan hasil tersisih di babak kedua berkat drawingnya sial ketemu juaranya di awal2 (alibi mode :on).. hehe
Kompetisinya diselenggarakan full 4 minggu di bulan april, yang ngadain turney nya itu STAN-IC (informatics club),, sebenarnya tim saya cuma 3 orang yang bisa ikut, soalnya yang lagi 2 magang di semarang n jogja dan ga mungkin tiap minggu ke jakarta cuma buat main sekali, so.. kami ngerekrut 2 orang baru yang masih kuliah di STAN,, adit n dika kedua-duanya anak PBB dan secara kebetulan yang satu dari semarang dan yang satu lagi juga dari jogja..
jadilah kami ber 5, 2 alumni dan 3 orang tingkat 3 PBB mengikuti kompetisi yang diikuti oleh 32 tim STAN di the patch (ceger)
Babak pertama melawan NaxxRamas Refugee (namanya sedikit alay) haha dimenangkan dengan mudah 50-5, kayaknya ini lawannya jarang2 main di bnet hehe...
16 besar ketemu ama tim temen sekelasnya putra, DET, permainan mereka lumayan, awal-awal bisa ngimbangin, walaupun creepingannya masih agak kurang menurut saya, babak ini berhasil kami menangkan dengan waktu kurang dari 40 menit
terus quarter-final ketemu kutukupret, ini tim saya heran bisa lolos babak ketiga, soalnya hari pertama waktu saya lihat mainannya agak2 gmana gitu hehe, ini juga jadi salah satu game tercepat, dan satu2nya game dimana player make rapier dan dengan sengaja bunuh diri di fonten musuh ckckck emang parah si adit haha
semi-final is our first really battle, ketemu tim Raimu, yang carrynya bekas pemain pro eMp-J dan selama ini Raimu juga salah satu kandidat kuat juara dilihat dari performa timnya sampai perempatfinal kemaren.. berkat strategi dan pick yang jarang dilihat musuh kami berhasil memenangkan babak ini dan melaju ke final, horee..
FINAL!!, di final kami bertemu dengan dNA, tim tingkat 1 pajak yang secara mengejutkan mengalahkan tim SALATIGA di perempatfinal, final kali ini terdapat sedikit masalah, pada menit 13 kompi saya fatal error sehingga keluar dari game yang belum di-save dengan keadaan skor kami tertinggal 7-14 dan tower kami hancur 5... jika orang awam melihat hal ini tentu mereka berpendapat musuh kami yaitu dNa, dirugikan. tapi jika seseorang yang sudah lama bermain dota pasti ngert kalo kondisi sebelum FE dilanjutin, kami yang bakalan menang, soalnya 1. ciri-ciri push-strat (yang dNa pakai) bakalan gagal adalah ketika dalam war besar jumlah korban di pihak yang memakai push-strat kalah, dan itu terlihat dari war terakhir sebelum FE, mereka kehilangan 2 hero saat tim kami tidak ad yang mati satupun. 2. they have no real-carry, ya mirana bukanlah late carry yang bagus bila dibandingkan dengan lycanthrope (carry team kami) apalagi awal-awal mirananya roaming, jadi jarang2 creeping, jadi lewat 20 menit team mereka bisa apa? selain maksa push? now you see?
akhirnya panitia mengambil jalan tengah dengan mengulang game dan menjadikan finalnya sebagai best of three (tim yang menang 2 kali duluan lah yang juara). dan akhirnya game ulangan dimenangkan tim kami dan game kedua juga kami bisa menang dengan margin skor yang jauh,, sehingga WE ARE THE CHAMPION hehe...
finally, saya pernah ngerasain juga jadi juara walaupun hanya dalam skala kampus,, dan ini seidaknya membuktikan bahwa hobby yang saya sukai dapat menghasilkan kebanggaan dan materi, dan ketika orang-orang kembali meremehkan hobby saya ini saya bisa berkata seperti ini : "pernahkan hobbymu itu memberikan mu prestasi dan kebanggaan serta hadiah materi?, saya bisa menjawabnya "YA" sekarang dengan bangga.
oh ya berikut profil singkat anggota tim kami :
Putra, dengan role ganker/semi-carry, tingkat 3 PBB yang ahli dalam menggunakan hero-hero yang mempunyai escape mechanism dan membutuhkan presisi yang bagus, seperti, mirana, puck, furion, dan kaldr, kelebihannya adalah pintar dalam memposisikan diri saat battle dan cerdik dalam memilih item untuk meng-counter musuh, mungkin salah satu orang yang berpotensi menjadi drafter tim..
Yoga, dengan role support-tanker/ganker, alumni sekarang di itjen, berbakat dalam menggunakan hero2 melee-strenght, pandai dalam menggunakan dagger untuk hero-hero andalannya seperti alchemist, panda, tiny, dan sandking, tipe rambo dalam tim haha, ganker yang benar-benar bagus untuk tim yang agressive.
Adit, anak jogja tingkat 3PBB, salah satu carry terbaik di STAN, rolenya di tim tentu saja sebagai carry, kelebihannya adalah sangat agressive sebagai carry, dengan hero-hero andalannya yang agak jarang digunakan carry2 lainnya di STAN, seperti morphling, bone clinkz, dan lycanthrope, mungkin salah satu player yang paling bersinar waktu turney kemaren,,
Dika, anak semarang tingkat 3 PBB rolenya di tim adalah sebagi support-warder/ganker, telah berkorban selama turney dengan hanya menggunakan dua hero yaitu rylai, dan venge haha, walaupun aslinya bukan support tapi, selama turney tugas sebagai warder n support benar2 dijalankan dengan baik, dialah yang menyebabkan stock observer di shop selalu 0 hahaha..
Terakhir saya sebagai captain tim haha, dengan role "utility" alias melengkapi apa yang dirasa kurang, haha beberapa hero favorit saya adalah batrider, tinker, clock, dan visage.. kelebihan? haha mungkin dalam controlling-lane mid, makanya sering minta lane mid hehe
nah, tapi sampai sekarang saya sendiri belum tau kepajangan PPh, haha Perfect Philosophy maybe?? oh ya katanya K@my bakalan bikin kompetisi lagi bulan juni/juli, mudah2an bisa ikut lagi dan wish us luck :)
"You don't want to win cause somebody else is weaker, You want to win cause you are stronger"
-Ivanka Trump, The Apprentice Season 10-
ada apa tumben-tumbennya bahas pajak?
haha, sebenarnya PPh itu nama tim kami waktu ngikutin turney dota se-STAN bulan april lalu..
yup turnamen kedua yang saya ikuti, setelah 2 tahun lalu ngikutin turney yang diselenggarakan oleh K@my (organda jogja) dengan hasil tersisih di babak kedua berkat drawingnya sial ketemu juaranya di awal2 (alibi mode :on).. hehe
Kompetisinya diselenggarakan full 4 minggu di bulan april, yang ngadain turney nya itu STAN-IC (informatics club),, sebenarnya tim saya cuma 3 orang yang bisa ikut, soalnya yang lagi 2 magang di semarang n jogja dan ga mungkin tiap minggu ke jakarta cuma buat main sekali, so.. kami ngerekrut 2 orang baru yang masih kuliah di STAN,, adit n dika kedua-duanya anak PBB dan secara kebetulan yang satu dari semarang dan yang satu lagi juga dari jogja..
jadilah kami ber 5, 2 alumni dan 3 orang tingkat 3 PBB mengikuti kompetisi yang diikuti oleh 32 tim STAN di the patch (ceger)
Babak pertama melawan NaxxRamas Refugee (namanya sedikit alay) haha dimenangkan dengan mudah 50-5, kayaknya ini lawannya jarang2 main di bnet hehe...
16 besar ketemu ama tim temen sekelasnya putra, DET, permainan mereka lumayan, awal-awal bisa ngimbangin, walaupun creepingannya masih agak kurang menurut saya, babak ini berhasil kami menangkan dengan waktu kurang dari 40 menit
terus quarter-final ketemu kutukupret, ini tim saya heran bisa lolos babak ketiga, soalnya hari pertama waktu saya lihat mainannya agak2 gmana gitu hehe, ini juga jadi salah satu game tercepat, dan satu2nya game dimana player make rapier dan dengan sengaja bunuh diri di fonten musuh ckckck emang parah si adit haha
semi-final is our first really battle, ketemu tim Raimu, yang carrynya bekas pemain pro eMp-J dan selama ini Raimu juga salah satu kandidat kuat juara dilihat dari performa timnya sampai perempatfinal kemaren.. berkat strategi dan pick yang jarang dilihat musuh kami berhasil memenangkan babak ini dan melaju ke final, horee..
FINAL!!, di final kami bertemu dengan dNA, tim tingkat 1 pajak yang secara mengejutkan mengalahkan tim SALATIGA di perempatfinal, final kali ini terdapat sedikit masalah, pada menit 13 kompi saya fatal error sehingga keluar dari game yang belum di-save dengan keadaan skor kami tertinggal 7-14 dan tower kami hancur 5... jika orang awam melihat hal ini tentu mereka berpendapat musuh kami yaitu dNa, dirugikan. tapi jika seseorang yang sudah lama bermain dota pasti ngert kalo kondisi sebelum FE dilanjutin, kami yang bakalan menang, soalnya 1. ciri-ciri push-strat (yang dNa pakai) bakalan gagal adalah ketika dalam war besar jumlah korban di pihak yang memakai push-strat kalah, dan itu terlihat dari war terakhir sebelum FE, mereka kehilangan 2 hero saat tim kami tidak ad yang mati satupun. 2. they have no real-carry, ya mirana bukanlah late carry yang bagus bila dibandingkan dengan lycanthrope (carry team kami) apalagi awal-awal mirananya roaming, jadi jarang2 creeping, jadi lewat 20 menit team mereka bisa apa? selain maksa push? now you see?
akhirnya panitia mengambil jalan tengah dengan mengulang game dan menjadikan finalnya sebagai best of three (tim yang menang 2 kali duluan lah yang juara). dan akhirnya game ulangan dimenangkan tim kami dan game kedua juga kami bisa menang dengan margin skor yang jauh,, sehingga WE ARE THE CHAMPION hehe...
finally, saya pernah ngerasain juga jadi juara walaupun hanya dalam skala kampus,, dan ini seidaknya membuktikan bahwa hobby yang saya sukai dapat menghasilkan kebanggaan dan materi, dan ketika orang-orang kembali meremehkan hobby saya ini saya bisa berkata seperti ini : "pernahkan hobbymu itu memberikan mu prestasi dan kebanggaan serta hadiah materi?, saya bisa menjawabnya "YA" sekarang dengan bangga.
oh ya berikut profil singkat anggota tim kami :
Putra, dengan role ganker/semi-carry, tingkat 3 PBB yang ahli dalam menggunakan hero-hero yang mempunyai escape mechanism dan membutuhkan presisi yang bagus, seperti, mirana, puck, furion, dan kaldr, kelebihannya adalah pintar dalam memposisikan diri saat battle dan cerdik dalam memilih item untuk meng-counter musuh, mungkin salah satu orang yang berpotensi menjadi drafter tim..
Yoga, dengan role support-tanker/ganker, alumni sekarang di itjen, berbakat dalam menggunakan hero2 melee-strenght, pandai dalam menggunakan dagger untuk hero-hero andalannya seperti alchemist, panda, tiny, dan sandking, tipe rambo dalam tim haha, ganker yang benar-benar bagus untuk tim yang agressive.
Adit, anak jogja tingkat 3PBB, salah satu carry terbaik di STAN, rolenya di tim tentu saja sebagai carry, kelebihannya adalah sangat agressive sebagai carry, dengan hero-hero andalannya yang agak jarang digunakan carry2 lainnya di STAN, seperti morphling, bone clinkz, dan lycanthrope, mungkin salah satu player yang paling bersinar waktu turney kemaren,,
Dika, anak semarang tingkat 3 PBB rolenya di tim adalah sebagi support-warder/ganker, telah berkorban selama turney dengan hanya menggunakan dua hero yaitu rylai, dan venge haha, walaupun aslinya bukan support tapi, selama turney tugas sebagai warder n support benar2 dijalankan dengan baik, dialah yang menyebabkan stock observer di shop selalu 0 hahaha..
Terakhir saya sebagai captain tim haha, dengan role "utility" alias melengkapi apa yang dirasa kurang, haha beberapa hero favorit saya adalah batrider, tinker, clock, dan visage.. kelebihan? haha mungkin dalam controlling-lane mid, makanya sering minta lane mid hehe
nah, tapi sampai sekarang saya sendiri belum tau kepajangan PPh, haha Perfect Philosophy maybe?? oh ya katanya K@my bakalan bikin kompetisi lagi bulan juni/juli, mudah2an bisa ikut lagi dan wish us luck :)
"You don't want to win cause somebody else is weaker, You want to win cause you are stronger"
-Ivanka Trump, The Apprentice Season 10-
Monday, February 21, 2011
Uncommon Community
humans are social creatures, things that can not be denied by anyone, we always need help from others to be able to run this life as well as we could, that's why the existence of community is very important in our life..
what is community? according to a random site i found, community is a way of relating to other persons as brothers and sisters who share a common origin, a common dignity, and a common destiny. Community involves learning to live in terms of an interconnected "we" more than an isolated "I'. It involves making choices which reinforce the experience of relatedness and foster the sense of belonging and interdependence.
In my humble opinion, I considered community as a place for people to share and talk each other about something that they love to do. somehow, I think there is something that particularly "same" that make them willing to do that activities together, perhaps, they are at a same workplace, believe in the same religion, living at the same place, or even having a same hobby.

Talking about community, I believe that i classified myself as an ignorant person, I had a lot of acquaintance, but had a very few close friend, maybe it because i never join a specific community, or taking any "side",, since I prefer to be objective and when there are two groups which are having a dispute and then they ask me who is right and who is wrong, i tend to not taking any side and blaming the other side, instead I will choose to not getting involved with their problem.
recently, I'm present in the STAN's DotA Community, eventough, I am an alumnus of STAN at the present time. I Choose to join the group, because DotA is one of my most favorites activities to do, they are very welcome to us, and somehow they are overrated when rated my skill haha..
Now, this community, I consider as uncommon, since there are only few people understand the art of playing this game, when you compare it to sports community, music community, or any other art-based community, but I can tell that I really appreciate this community cause I feel respected with it. hope this community will be a forever-lasting one (lebay) haha..
Oh yeah, don't forget, being inside a community doesn't mean you hate other community or people who do not join your community, since community is made not as a tool to grouping yourself, but instead made as a place to socialize with others,,,
Quote of The Day
"To Believe in Your Path, You don’t Need to Prove that Other People’s Choices are Wrong."
-Ni Made Hepi Susanti-
what is community? according to a random site i found, community is a way of relating to other persons as brothers and sisters who share a common origin, a common dignity, and a common destiny. Community involves learning to live in terms of an interconnected "we" more than an isolated "I'. It involves making choices which reinforce the experience of relatedness and foster the sense of belonging and interdependence.
In my humble opinion, I considered community as a place for people to share and talk each other about something that they love to do. somehow, I think there is something that particularly "same" that make them willing to do that activities together, perhaps, they are at a same workplace, believe in the same religion, living at the same place, or even having a same hobby.
Talking about community, I believe that i classified myself as an ignorant person, I had a lot of acquaintance, but had a very few close friend, maybe it because i never join a specific community, or taking any "side",, since I prefer to be objective and when there are two groups which are having a dispute and then they ask me who is right and who is wrong, i tend to not taking any side and blaming the other side, instead I will choose to not getting involved with their problem.
recently, I'm present in the STAN's DotA Community, eventough, I am an alumnus of STAN at the present time. I Choose to join the group, because DotA is one of my most favorites activities to do, they are very welcome to us, and somehow they are overrated when rated my skill haha..
Now, this community, I consider as uncommon, since there are only few people understand the art of playing this game, when you compare it to sports community, music community, or any other art-based community, but I can tell that I really appreciate this community cause I feel respected with it. hope this community will be a forever-lasting one (lebay) haha..
Oh yeah, don't forget, being inside a community doesn't mean you hate other community or people who do not join your community, since community is made not as a tool to grouping yourself, but instead made as a place to socialize with others,,,
Quote of The Day
"To Believe in Your Path, You don’t Need to Prove that Other People’s Choices are Wrong."
-Ni Made Hepi Susanti-
Tuesday, January 4, 2011
6.70 RELEASED
YEAH, icefrog really cool, releasing his new map in the christmas day,i think he wanted to make this new map as a christmas present to all the dota player in the world.
the more stable version, the 6.70b and 6.70c have also been released within two weeks, overall the new map, provides 2 new heroes and 3 new items, which is good, since DotA has been growing rapidly in 2010.
I will try to review the changelogs first and the new things later, so check it out :
1.Frostmourne bonus movement speed increased from 10 to 15%
for me its a weird change, since people who using abbadon will take the shield and the nuke 1st, or icefrog indirectly ask the player to use abbadon as an attacker? haha
2.Spell Shield magic reduction from 15/25/35/45 to 26/34/42/50%
wow 50% magic ressistance with 25% natural, equal to 62,5% total reduction, shocked? you shouldn't since his name was anti-mage btw, lol.
3.Berserker's Call bonus armor from 5/10/15/20 to a constant 30
tbh, it is a waste of buff for me, since axe is vulnerable to magic attack, why didnt increase the magic reduction instead? but it still a good buff to axe to counter physical-oriented heroes in late game
4.Reduced Fiend's Grip cooldown from 120 to 100
i think icefrog just try to remind the players that atropos is still on the pool, it is a good heroes, with lots of disable and nuke, i also wondering why no one pick atropos in recent competetive games? his nightmare is a good initiating skill, so i consider this buff as a reminder since 20 seconds wasn't that material for me.
4.Increased Track's movement bonus aoe from 800 to 900, Increased armor by 2
another buffs to gondar, but not that significant buffs, gondar is a good backstabber heroes, but since courier now can carry gems, makes the invisible and backstabber become less viable choice at the competetive game nowadays.
5.Hoof Stomp stun duration from 1.25/1.75/2.25/2.75 to 2.0/2.25/2.5/2.75
rescaling time buff, making centaur is even better at early stage with stomp and double edge.
6.Persuasion cooldown from 30 to 30/26/22/18
Chen's position as a natural creep user has been replaced by aiushta for a long time, will this buff help chen gain his position again? im doubt that will happen, but lets see.
7.Increased base damage by 5, Removed healing cap (was 1000) on Exorcism, Strength gain from 1.8 to 2.2
as a krobelus user, i love this buff, krobelus again become a good pusher-carry-tanker, with other buff to bloodstone, it was a really chance for krobelus to shine again.
8.Decay damage from 30/60/90/120 to 40/80/120/160
slight buff to dirge's decay, but not that significant to bring dirge back, maybe reducing the cooldown 0,5/1 seconds would be better in my humble opinion.
9.Scorched Earth damage and health regeneration reduced from 15/20/25/30 to 12/16/20/24
doom is really imbalance, icefrog already nerf this hero since the two older version but this hero keeps being banned 80% of the competitive game, with this recent nerf im quite sure that doom will still be banned, since people take Scorched Earth mainly for its speed not damage.
10.Improved base attack damage by 6
6 damage is really useful at early stage, making lasthitting or denying becomes easier job
11.Sun Strike kills now give XP to Invoker
another waste of buff, why SS? it's a difficult skill to aim, and damage is not even par with tinker's laser. maybe reducing the penalty damage if it was distributed would be better.
12.Rebalanced base damage from 42-54 to 46-54
weird buff, no need to comment lol.
13.Healing Ward movement speed increased from 150 to 300, Banished units are no longer immune to Blade Fury
a nice buff to yurnero, especially the ward, making it can be used as a bait to the opponent.
14.Blinding Light's cast range increased from 600 to 900
a good buff to ezalor, additional casting range means more safety for eza, since now all his skills have a far casting range.
15.Base damage increased from 45-55 to 53-59
nice, i love this buff since she was one of my favs, making she will be able to last hit and deny better :D.
16.Split Earth damage increased from 70/140/210/290 to 120/180/240/300, Lightning Storm cooldown reduced from 6 to 5.5, Diabolic Edict no longer uses cast point
three buffs to leshrac wow, the damage to split earth is welcomed, the cooldown also nice, but even more better is that the diabolic edict no longer uses cast point, time to using lesh?
17.Dark Ritual cooldown reduced from 55/50/45/40 to 30/27/24/21, Frost Armor manacost increased from 25 to 50, Frost Armor armor reduced from 3/6/9/12 to 3/5/7/9, Frost Nova primary target damage increased from 50/100/125/175 to 50/100/150/200
2 buffs and 2 nerfs to lich, the nerf is predictable, since frost armor is a very imba defensive skill, with bonus armor, and slowing melee atacker, but now lich will be more likely to become a harraser since now dark ritual are more spammable, and nova deals more damage.
18.Shapeshift form critical strike improved from 1.5 to 1.7x, Wolves critical strike improved from 1.5 to 1.7x
haha, lycan got buffed!!!, his wolves are becoming more damaging now, but IMO this buffs wont make lycan occasionaly got picked in competetive scene.
19.Poof cooldown decreased from 16/14/12/10 to 14/12/10/8
Meepo, a difficult hero to use, but can very deadly if used well, this buffs is good, i really hope to see meepo in a replay soon, missed ritter's legendary meepo.
20.Slithice Base damage increased by 5
naga get another damage, now she becomes one of the highest beginning damage heroes
21.Open Wounds team life steal increased from 10/15/20/25% to 15/20/25/30%
wow 30% to all the team? sounds like inderectly nerfing alchemist, since naix and slardar are considered the main counter to alchemist.
22.Degen Aura now also reduces attack speed (same values as the movement speed reduction)
a really nice buff, 36% minus attack speed is faboulus, purist really need to have a back in competitive game
23.Drunken Brawler Crit chance increased from 5/10/15/20 to 10/15/20/25%
Drunken Brawler Evasion chance increased from 6/12/18/24 to 10/15/20/25%
the more stable version, the 6.70b and 6.70c have also been released within two weeks, overall the new map, provides 2 new heroes and 3 new items, which is good, since DotA has been growing rapidly in 2010.
I will try to review the changelogs first and the new things later, so check it out :
1.Frostmourne bonus movement speed increased from 10 to 15%
for me its a weird change, since people who using abbadon will take the shield and the nuke 1st, or icefrog indirectly ask the player to use abbadon as an attacker? haha
2.Spell Shield magic reduction from 15/25/35/45 to 26/34/42/50%
wow 50% magic ressistance with 25% natural, equal to 62,5% total reduction, shocked? you shouldn't since his name was anti-mage btw, lol.
3.Berserker's Call bonus armor from 5/10/15/20 to a constant 30
tbh, it is a waste of buff for me, since axe is vulnerable to magic attack, why didnt increase the magic reduction instead? but it still a good buff to axe to counter physical-oriented heroes in late game
4.Reduced Fiend's Grip cooldown from 120 to 100
i think icefrog just try to remind the players that atropos is still on the pool, it is a good heroes, with lots of disable and nuke, i also wondering why no one pick atropos in recent competetive games? his nightmare is a good initiating skill, so i consider this buff as a reminder since 20 seconds wasn't that material for me.
4.Increased Track's movement bonus aoe from 800 to 900, Increased armor by 2
another buffs to gondar, but not that significant buffs, gondar is a good backstabber heroes, but since courier now can carry gems, makes the invisible and backstabber become less viable choice at the competetive game nowadays.
5.Hoof Stomp stun duration from 1.25/1.75/2.25/2.75 to 2.0/2.25/2.5/2.75
rescaling time buff, making centaur is even better at early stage with stomp and double edge.
6.Persuasion cooldown from 30 to 30/26/22/18
Chen's position as a natural creep user has been replaced by aiushta for a long time, will this buff help chen gain his position again? im doubt that will happen, but lets see.
7.Increased base damage by 5, Removed healing cap (was 1000) on Exorcism, Strength gain from 1.8 to 2.2
as a krobelus user, i love this buff, krobelus again become a good pusher-carry-tanker, with other buff to bloodstone, it was a really chance for krobelus to shine again.
8.Decay damage from 30/60/90/120 to 40/80/120/160
slight buff to dirge's decay, but not that significant to bring dirge back, maybe reducing the cooldown 0,5/1 seconds would be better in my humble opinion.
9.Scorched Earth damage and health regeneration reduced from 15/20/25/30 to 12/16/20/24
doom is really imbalance, icefrog already nerf this hero since the two older version but this hero keeps being banned 80% of the competitive game, with this recent nerf im quite sure that doom will still be banned, since people take Scorched Earth mainly for its speed not damage.
10.Improved base attack damage by 6
6 damage is really useful at early stage, making lasthitting or denying becomes easier job
11.Sun Strike kills now give XP to Invoker
another waste of buff, why SS? it's a difficult skill to aim, and damage is not even par with tinker's laser. maybe reducing the penalty damage if it was distributed would be better.
12.Rebalanced base damage from 42-54 to 46-54
weird buff, no need to comment lol.
13.Healing Ward movement speed increased from 150 to 300, Banished units are no longer immune to Blade Fury
a nice buff to yurnero, especially the ward, making it can be used as a bait to the opponent.
14.Blinding Light's cast range increased from 600 to 900
a good buff to ezalor, additional casting range means more safety for eza, since now all his skills have a far casting range.
15.Base damage increased from 45-55 to 53-59
nice, i love this buff since she was one of my favs, making she will be able to last hit and deny better :D.
16.Split Earth damage increased from 70/140/210/290 to 120/180/240/300, Lightning Storm cooldown reduced from 6 to 5.5, Diabolic Edict no longer uses cast point
three buffs to leshrac wow, the damage to split earth is welcomed, the cooldown also nice, but even more better is that the diabolic edict no longer uses cast point, time to using lesh?
17.Dark Ritual cooldown reduced from 55/50/45/40 to 30/27/24/21, Frost Armor manacost increased from 25 to 50, Frost Armor armor reduced from 3/6/9/12 to 3/5/7/9, Frost Nova primary target damage increased from 50/100/125/175 to 50/100/150/200
2 buffs and 2 nerfs to lich, the nerf is predictable, since frost armor is a very imba defensive skill, with bonus armor, and slowing melee atacker, but now lich will be more likely to become a harraser since now dark ritual are more spammable, and nova deals more damage.
18.Shapeshift form critical strike improved from 1.5 to 1.7x, Wolves critical strike improved from 1.5 to 1.7x
haha, lycan got buffed!!!, his wolves are becoming more damaging now, but IMO this buffs wont make lycan occasionaly got picked in competetive scene.
19.Poof cooldown decreased from 16/14/12/10 to 14/12/10/8
Meepo, a difficult hero to use, but can very deadly if used well, this buffs is good, i really hope to see meepo in a replay soon, missed ritter's legendary meepo.
20.Slithice Base damage increased by 5
naga get another damage, now she becomes one of the highest beginning damage heroes
21.Open Wounds team life steal increased from 10/15/20/25% to 15/20/25/30%
wow 30% to all the team? sounds like inderectly nerfing alchemist, since naix and slardar are considered the main counter to alchemist.
22.Degen Aura now also reduces attack speed (same values as the movement speed reduction)
a really nice buff, 36% minus attack speed is faboulus, purist really need to have a back in competitive game
23.Drunken Brawler Crit chance increased from 5/10/15/20 to 10/15/20/25%
Drunken Brawler Evasion chance increased from 6/12/18/24 to 10/15/20/25%
Friday, November 26, 2010
Top 10 Most Banned, Picked Heroes
DOTA NEVER DIES...
kali ini ga usah curhat lagi, mumpung ada waktu banyak, gw sedikit berbagi tentang hero2 dota yang paling sering di pick/banned semenjak versi 6.68c-6.69c. karena sering nonton replay jadinya taulah sedikit2.
SO HERE'S THE LIST :
1. Vengeful Spirit

Hero yang pasti di pick atau di banned hampir dari 99% game yg gw tonton, overrated kah? tentu saja tidak, venge memang salah satu hero yang komplit, dan versatile banget, bisa jadi support, initiator, bahkan carry sekalipun,
stunnya sudah efektif sejak level 1, punya skill minus armor,damage,reveal map dengen casting range 1400, 36% damage aura dengan AoE yang besar. dan trademark skill "nether swap" yang bisa digunakan buat initiate/nolong teman.. biasanya top team dunia make vengen buat dijadiin support/warder/ atau roamer, venge juga sering di pasangkan dengan minus-armor-strat-hero macam alchemist/nevermore, atau bisa juga dipake buat boost-damage-strat kalo dipasangkan dengan traxex, bayangkan jika level 4 command aura ditambah dengan level 4 trueshot aura sama dngan +54% damage. tak heran kalo gak di banned biasanya ni hero dijadiin 1st pick. oh iya venge juga perfectly-fit buat trilaning.
so secara keseluruhan. venge adalah salah satu hero yang paling flexible untuk strategi apapun, menjadikannya salah satu hero terbaik yang ada di dota, tak heran hampir 100% terlihat di game2 level atas
2. Alchemist

Hero STR yang satu ini sering dipandang sebelah mata, sampai versi stunnya dirubah, hero ini menjadi sangat imbalance. tanker, carry, ganker dalam satu hero menjadikan razzil favorit tim2 kelas atas, racun dengan AoE yg sangat besar, damage, dan mengurangi armor, membuatnya menjadi salah satu hero AoE bagus, stunnya, walaupun di versi terakhir di nerf tetep aja masih imba, ganking dari blindspot/fog akan membantu dalam casting stunnya,
ultinya punya cd yg super cepet, belum lagi nambah HP, mengurangi BAT, nambah mana regen, MS ama AS, ckck super komplit, tak ketinggalan goblin's greed menjadikannya salah satu farming machine terbaik di dota. gak percaya? cri aja di Gosu replaynya ZSMJ make alchemnist :D
so, konklusinya NERF HERO INI ICEFROG!!! :D:D
3. Windrunner

Alleria semakin sering muncul semenjak versi 6.68 diluncurkan, alleria sebenarnya build skillnya bisa jadi sangat beragam tergantung orangnya, bayangkan aja level 1 aja sebenarnya ketiga skill non-ultinya bisa diambil duluan tergantung sikon, ad yg ngambil stun buat disable awal2, powershot juga ga salah, nuke 120 damage, salah satu yang tersakit di level 1 dengan casting range jauh, buat pemain safe biasanya level 1 ngambil windrunner, buat anti-ganking, dan escape mechanism jikalau ad yg sering bokong2.
nah so whats the special about her? alleria adalah soloer bagus, salah satu lane controller terbaik di dota, berkat powershotnya alleria bisa dengan constant mengharras musuh sekaligus creeping dari jarak yang cukup jauh, shckleshot jika kena dengan tepat bisa menjadi sangat mematikan, casting range jauh dengan disable yg cukup lama dan cd yang cepat, hal ini menjadikannya ganker yang bagus pula,alleria juga bisa dikatakan anti melee dan anti physical-oriented hero, soalnya windrunnernya membuat miss dan slow serta menambah 50% MS nya dalam beberapa detik, escape mechanism yang sangat bagus..
gabungan ke3 skill itu sebenarnya sudah menjadikan alleria hero yang komplit, ditambah dengan ultinya yang memberikan max attack speed kepada 1 target, membuat alleria cukup bisa diandalkan sebagai carry,
overall ini hero salah satu favorit gw, soalnya gw sering di mid, dan alleria salah satu hero yang superior kalau solo di mid :)
4. Witch Doctor

Mari berkenalan dengan Vol'jin salah satu support terbaik di dota, di pick karena kemampuannya untuk ganking-healing bahkan damaging. paralyzing cask, salah satu skill mematikannya voljin, chain frost versi stun, sangat menggangu kalau dikeluarin pas war, apalagi sakarang ada damagenya, stunnya jadi semakin imba, biasanya para pemakai voljin mengambil 1 level healnya pas level 2, tujuannya biasanya buat trilaning, soalnya 16 heal/sec area bisa mencegah temen mati dan sebaliknya membalikkan keadaan di triple lane.
Beberapa orang memilih memaksimalkan maledict untuk tujuan kill, salah satu damage amplifier terbaik di dota, soalnya bukan buff, jadi ga bisa di de-buff, cuma bisa di counter dengan heal atau anti magic, death ward juga sangat dahsyat, ditambah scepter, ward berpotensi menghasilkan 450dps ke hero sekaligus wow, jadi tak heran kalau voljin serin di pick bahkan di banned.
5. Shadow Fiend

SF telah menjelma menjadi carry yang paling sering dimainkan, hampir di tiap game, kelebihan utamanya dari carry2 lain, selain memiliki range yg cukup jauh, hero ini juga memiliki Z,X,C, 3 hotkeys buat shadowraze, sebuah skill damage area yg membuat seolah-olah SF memiliki 3 nuking skills. dengan skill ini juga SF dapat diandalkan untuk partner ganking serta cukup memudahkannya dalam controlling lane.
nah karena kelebihannya itu, nvm tidak perlu waktu yang lama untuk mendapatkan item yg diinginkannya. passivenya jg bagus, minus armor permanen bagi semua unit diekitarnya, tak lupa pula ultimate skillnya---Requiem of Souls-- yang damage dan slownya bs menjadi sangat mematikan jika berhasil keluar di posisi yang tepat, itulah sebabnya tak jarang kita lihat pemain SF membelikan Dagger atau lothar untuk hero kesayangan mereka ini.
6.Necro'lic
Visage, salah satu hero yang sangat khas dari pertama kali gw mainin di versi 6.27 walaupun udah di rework beberapa kali, ini hero tetap memberikan kesan "berbeda" dari hero-hero yang lainnya, kalau sebelumnya hero ini dijadikan carry dengan desolator, di versi ini, visage dipilih karena menjadi salah satu trilaning terbaik di dota, soalnya visage punya skill nuke dengan damage gede dan cd 4 seconds, skill ini sumber damagenya dari jumlah damage yang diterima seluruh hero didekatnya, nah karena itulah visage sangat fit di trilane, karena trilaning biasanya lebih rusuh :p
visage juga punya ulti yang bagus, 2 buah familiar, yang sangat flexible, bisa dijdiin sumber damage, scouting, bahkan bisa stun area juga, cuma downsidenya anaknya sedikit empuk dan ngasi duit banyak, tp dah balance kok kalo dibandingin ama keimbaannya. visage juga initiator-tanker yg bagus, cloaknya ngasi total 4 layer buat armor n spell ressist, yang kao diitung level 4 armornya jadi +20 ama +64% spell ressit wow, nah untuk membantu chasing dan sebagai escape mechanism, visage punya skill grave chill yg berfungsi mengurangi MS lawan dan menambah MS sendiri sebanyak yg berkurang tersebut.
7. Oblivion
Pugna!! hero dengan penambahan INT terbesar dan juga hero dengan damage terbesar di level 25 (tanpa skill). Pugna adalah hero yang flexible, dapat dijadikan counter untuk menangkal para casters, dan sebaliknya juga merupakan anti physical-oriented hero serta tidak lupa merupakan salah satu pusher terbaik yang ada di DotA.
Nether Blast, merupakan source damage bagi pugna, dgn cd yg cepat dan area yang besar menjadikan skill ini sangat spammable dan berbahaya, apalagi skill ini mengenai bangunan, membuat pugna mampu farming + tower rushing disaat yang sama, decrepify menjadi offensive tool untuk melawan hero2 dengan HP kecil, dan juga mampu berfungsi sebagai defensive tool untuk mengcounter physical-oriented hero, Nether Ward-tradenark pugna, skill inilah yang menjadikan pugna, oblivion, skill ini berfungsi ganda, melindungi team serta disaat yg bersamaan menjadi suatu skill yg mematikan bagi hero-hero yang menggunakan mana yang cukup banyak, dengan buff ward dapat di decryp, membuat skill ini menjadi semakin mematikan jika dengan tepat digunakan saat war besar.
tak lupa life drain merupakan skill yng membuat pugna mampu bertahan lama dalam sebuah war, apalagi dengan scepter skill ini memiliki 0 detik cd, membuat pugna tidak perlu khawatir jika channelingnya di cancel. Overall pugna adalah hero yang bagus, memiliki 4 skill yang tiap2 skillnya memiliki fungsi lebih dari 1. NICE!
kali ini ga usah curhat lagi, mumpung ada waktu banyak, gw sedikit berbagi tentang hero2 dota yang paling sering di pick/banned semenjak versi 6.68c-6.69c. karena sering nonton replay jadinya taulah sedikit2.
SO HERE'S THE LIST :
1. Vengeful Spirit

Hero yang pasti di pick atau di banned hampir dari 99% game yg gw tonton, overrated kah? tentu saja tidak, venge memang salah satu hero yang komplit, dan versatile banget, bisa jadi support, initiator, bahkan carry sekalipun,
stunnya sudah efektif sejak level 1, punya skill minus armor,damage,reveal map dengen casting range 1400, 36% damage aura dengan AoE yang besar. dan trademark skill "nether swap" yang bisa digunakan buat initiate/nolong teman.. biasanya top team dunia make vengen buat dijadiin support/warder/ atau roamer, venge juga sering di pasangkan dengan minus-armor-strat-hero macam alchemist/nevermore, atau bisa juga dipake buat boost-damage-strat kalo dipasangkan dengan traxex, bayangkan jika level 4 command aura ditambah dengan level 4 trueshot aura sama dngan +54% damage. tak heran kalo gak di banned biasanya ni hero dijadiin 1st pick. oh iya venge juga perfectly-fit buat trilaning.
so secara keseluruhan. venge adalah salah satu hero yang paling flexible untuk strategi apapun, menjadikannya salah satu hero terbaik yang ada di dota, tak heran hampir 100% terlihat di game2 level atas
2. Alchemist
Hero STR yang satu ini sering dipandang sebelah mata, sampai versi stunnya dirubah, hero ini menjadi sangat imbalance. tanker, carry, ganker dalam satu hero menjadikan razzil favorit tim2 kelas atas, racun dengan AoE yg sangat besar, damage, dan mengurangi armor, membuatnya menjadi salah satu hero AoE bagus, stunnya, walaupun di versi terakhir di nerf tetep aja masih imba, ganking dari blindspot/fog akan membantu dalam casting stunnya,
ultinya punya cd yg super cepet, belum lagi nambah HP, mengurangi BAT, nambah mana regen, MS ama AS, ckck super komplit, tak ketinggalan goblin's greed menjadikannya salah satu farming machine terbaik di dota. gak percaya? cri aja di Gosu replaynya ZSMJ make alchemnist :D
so, konklusinya NERF HERO INI ICEFROG!!! :D:D
3. Windrunner

Alleria semakin sering muncul semenjak versi 6.68 diluncurkan, alleria sebenarnya build skillnya bisa jadi sangat beragam tergantung orangnya, bayangkan aja level 1 aja sebenarnya ketiga skill non-ultinya bisa diambil duluan tergantung sikon, ad yg ngambil stun buat disable awal2, powershot juga ga salah, nuke 120 damage, salah satu yang tersakit di level 1 dengan casting range jauh, buat pemain safe biasanya level 1 ngambil windrunner, buat anti-ganking, dan escape mechanism jikalau ad yg sering bokong2.
nah so whats the special about her? alleria adalah soloer bagus, salah satu lane controller terbaik di dota, berkat powershotnya alleria bisa dengan constant mengharras musuh sekaligus creeping dari jarak yang cukup jauh, shckleshot jika kena dengan tepat bisa menjadi sangat mematikan, casting range jauh dengan disable yg cukup lama dan cd yang cepat, hal ini menjadikannya ganker yang bagus pula,alleria juga bisa dikatakan anti melee dan anti physical-oriented hero, soalnya windrunnernya membuat miss dan slow serta menambah 50% MS nya dalam beberapa detik, escape mechanism yang sangat bagus..
gabungan ke3 skill itu sebenarnya sudah menjadikan alleria hero yang komplit, ditambah dengan ultinya yang memberikan max attack speed kepada 1 target, membuat alleria cukup bisa diandalkan sebagai carry,
overall ini hero salah satu favorit gw, soalnya gw sering di mid, dan alleria salah satu hero yang superior kalau solo di mid :)
4. Witch Doctor
Mari berkenalan dengan Vol'jin salah satu support terbaik di dota, di pick karena kemampuannya untuk ganking-healing bahkan damaging. paralyzing cask, salah satu skill mematikannya voljin, chain frost versi stun, sangat menggangu kalau dikeluarin pas war, apalagi sakarang ada damagenya, stunnya jadi semakin imba, biasanya para pemakai voljin mengambil 1 level healnya pas level 2, tujuannya biasanya buat trilaning, soalnya 16 heal/sec area bisa mencegah temen mati dan sebaliknya membalikkan keadaan di triple lane.
Beberapa orang memilih memaksimalkan maledict untuk tujuan kill, salah satu damage amplifier terbaik di dota, soalnya bukan buff, jadi ga bisa di de-buff, cuma bisa di counter dengan heal atau anti magic, death ward juga sangat dahsyat, ditambah scepter, ward berpotensi menghasilkan 450dps ke hero sekaligus wow, jadi tak heran kalau voljin serin di pick bahkan di banned.
5. Shadow Fiend

SF telah menjelma menjadi carry yang paling sering dimainkan, hampir di tiap game, kelebihan utamanya dari carry2 lain, selain memiliki range yg cukup jauh, hero ini juga memiliki Z,X,C, 3 hotkeys buat shadowraze, sebuah skill damage area yg membuat seolah-olah SF memiliki 3 nuking skills. dengan skill ini juga SF dapat diandalkan untuk partner ganking serta cukup memudahkannya dalam controlling lane.
nah karena kelebihannya itu, nvm tidak perlu waktu yang lama untuk mendapatkan item yg diinginkannya. passivenya jg bagus, minus armor permanen bagi semua unit diekitarnya, tak lupa pula ultimate skillnya---Requiem of Souls-- yang damage dan slownya bs menjadi sangat mematikan jika berhasil keluar di posisi yang tepat, itulah sebabnya tak jarang kita lihat pemain SF membelikan Dagger atau lothar untuk hero kesayangan mereka ini.
6.Necro'lic
visage juga punya ulti yang bagus, 2 buah familiar, yang sangat flexible, bisa dijdiin sumber damage, scouting, bahkan bisa stun area juga, cuma downsidenya anaknya sedikit empuk dan ngasi duit banyak, tp dah balance kok kalo dibandingin ama keimbaannya. visage juga initiator-tanker yg bagus, cloaknya ngasi total 4 layer buat armor n spell ressist, yang kao diitung level 4 armornya jadi +20 ama +64% spell ressit wow, nah untuk membantu chasing dan sebagai escape mechanism, visage punya skill grave chill yg berfungsi mengurangi MS lawan dan menambah MS sendiri sebanyak yg berkurang tersebut.
7. Oblivion
Nether Blast, merupakan source damage bagi pugna, dgn cd yg cepat dan area yang besar menjadikan skill ini sangat spammable dan berbahaya, apalagi skill ini mengenai bangunan, membuat pugna mampu farming + tower rushing disaat yang sama, decrepify menjadi offensive tool untuk melawan hero2 dengan HP kecil, dan juga mampu berfungsi sebagai defensive tool untuk mengcounter physical-oriented hero, Nether Ward-tradenark pugna, skill inilah yang menjadikan pugna, oblivion, skill ini berfungsi ganda, melindungi team serta disaat yg bersamaan menjadi suatu skill yg mematikan bagi hero-hero yang menggunakan mana yang cukup banyak, dengan buff ward dapat di decryp, membuat skill ini menjadi semakin mematikan jika dengan tepat digunakan saat war besar.
tak lupa life drain merupakan skill yng membuat pugna mampu bertahan lama dalam sebuah war, apalagi dengan scepter skill ini memiliki 0 detik cd, membuat pugna tidak perlu khawatir jika channelingnya di cancel. Overall pugna adalah hero yang bagus, memiliki 4 skill yang tiap2 skillnya memiliki fungsi lebih dari 1. NICE!
Sunday, April 4, 2010
6.67 IS OUT!!!

Yak kurang lebih sebulan habis icefrog ngeluncurin 6.66b (stable map ampe saat ini. doi ngeluarin versi terbaru dota 6.67 dan beberapa hari kemudian versi b. dan c. nya keluar. buat yang mau donlot kesini aja official sitenya
disana juga lengkap dikasi tau changelogsnya.
overall sih ga ada hero baru, tapi banyak skill2 yang dirework, yg secara umum tujuannya agar dota lebih "action-packed" alias lebih banyak gank ama warnya dibanding farming...
nah beberapa perubahan yang menarik mungkin bisa gw ringkas dibawah ini:
1. BC jadi lebih early-game potential sekarang, soalnya deathpactnya jadi lebih imba (+2 buat icefrog gw setuju banget ama buff ke BC ini soalnya gw dulu paling benci tuh kalo ada tmen yg ngepick BC ga guna banget, udah empuk, ga bisa bantu2 lagi awal2)
2. Luna passivenya nambah 1000sight range malam hari, (lumayan imba buat ganking ama counter gank musuh malam, sip deh +1)
3. Magnus punya skill tabrak terus empower juga selain ngasi damage ke temen juga ngasi cleaving sekarang (+1 buff yang pas buat magnus, jadi sekarang ga mesti dagger udah bisa surprise musuh pake tabrakannya haha)
4. Terrorblade bisa nyedot HP sambil jalan! (haha buff yang agak aneh, tapi lumayan baguslah, soalnya TB dah jarang2 banget keliatan di competitive game +1)
5. Roofy, nah ini yang paling imbolatos, matanya versatile banget sekarang, bisa reveal map, nyerang, ngestun lagi lengkap dah! bisa jadi ganker yg bagus nih roofy sekarang! tapi kayaknya bakalan di nerf nih di 6.68
6. terus ada 2 item baru, soul ring yang pas buat ganker ama pusher pokoknya mantap deh ama ada ethereal blade khusus buat hero yang aginya gede, yg bisa bikin banish (entah kenapa makin banyak item/skill yg bikin banish sekarang, tp bagus sih)
dan masih banyak yg lain, lengkapnya disini
So far versi baru cukup memuaskan bakalan bikin dota lebih action packed, thanks to icefrog GG
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